Newsgroups: rec.games.int-fiction
Path: news.duke.edu!newsgate.duke.edu!nntp-out.monmouth.com!newspeer.monmouth.com!europa.netcrusader.net!152.163.239.131!portc03.blue.aol.com!feed.newsreader.com!uunet!ffx.uu.net!world!buzzard
From: buzzard@world.std.com (Sean T Barrett)
Subject: Re: [Comp00] The Alfredo Report
Message-ID: <G4Ftt3.Eux@world.std.com>
Date: Wed, 22 Nov 2000 17:55:51 GMT
References: <974351438.179613@rexx.com> <8va9fu$hdu$1@nnrp1.deja.com> <8vf6d7$iv2$1@nnrp1.deja.com> <B640CBA7.3D15%wheeler@jump.net>
Organization: The World Public Access UNIX, Brookline, MA
Lines: 17
Xref: news.duke.edu rec.games.int-fiction:59030

J. Robinson Wheeler <wheeler@jump.net> wrote:
>afrobot@my-deja.com wrote:
>> Different descriptions, depending on who you were would be nice (this
>> only happens once, and when it does, it's a lot of fun.)
>As I noted in another thread, the descriptions of objects, rooms, and
>characters all change every time you're a different character. There are
>seven different descriptions of the file room, for example. It's just not
>always a dramatic change.

Authorship rule #73: Don't waste your effort on stuff nobody will notice.

Authorship rule # 6: You can never predict what detail some reader might
                     notice, so get every detail right.

Sometimes you just can't win.

SeanB
