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From: buzzard@world.std.com (Sean T Barrett)
Subject: Re: [Comp00] Andrew's Ratings
Message-ID: <G4CsMC.ECu@world.std.com>
Date: Tue, 21 Nov 2000 02:37:24 GMT
References: <8vcefc$9u4$1@nnrp1.deja.com> <3a19cb7c$0$29536@senator-bedfellow.mit.edu>
Organization: The World Public Access UNIX, Brookline, MA
Lines: 33
Xref: news.duke.edu rec.games.int-fiction:58872

Jake Wildstrom <wild_dj@mit.edu> wrote:
>In article <8vcefc$9u4$1@nnrp1.deja.com>,  <andrew_pmk@hotmail.com> wrote:
>>It seems strange how people mark games.
>I'd agree with your assessment that this is unusual. In my estimation, a
>"10" is reserved for something incredibly mind-blowing, and a "1" for a
>completely unredeemable work or one which completely failed to meet minimal
>standards.

Sure, that's how I judge too, but I think it's fairly obvious that
it's not that unusual that people are judging on some other basis.
Since we don't ever hear from them (well, we heard about at
least one 10 for Cracking the Code), here's what I imagine in
my head.

   "Ew, this is a puzzle romp. I hate all puzzle romps. 1."

   "Ew, this is all conversation menus and no real
    interaction. 1."  (Check the spike of 1s on Rameses.)

   "I cant spell wirth a dam ether and this game wuz
    hilerious i give it a 10!"

Since there are no rules to what "1" vs. "10" means, we
can't prevent people from voting that way; but I don't
see any reason we should. The results reflect the makeup
of the population.

For a fun time, do things like re-rank the comp games
based on how many "10" votes each game got--or how many
"1" games each game got--or what the median vote on each
game was.

SeanB
