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From: buzzard@world.std.com (Sean T Barrett)
Subject: Re: [Comp2k] Results
Message-ID: <G46yx1.DGJ@world.std.com>
Date: Fri, 17 Nov 2000 23:07:49 GMT
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In article <8v4c69$bf8$1@nnrp1.deja.com>,  <stephen_bond@my-deja.com> wrote:
>buzzard@world.std.com (Sean T Barrett) wrote:
>> I tend to think of "interactive" in the IF sense as meaning
>> "the player can affect what experience is had".  However the
>> proposed "interactivity" for Rameses--the ability to get
>> background and suchlike at the player's choice of time--seems
>> to be to met equally well by a book with footnotes or a glossary.
>
>I hope Rameses is a bit more interactive than that!

Sorry for not being more explicit what I meant.  The "proposed
interactivity" was a reference to a comment by Adam Cadre about
Rameses:

>    * If this had been static fiction, the author would have had to
> choose where the info-dumps about the various characters should go.
> In IF, players can choose for themselves what they'd like some extra
> information about, and when.

which was agreed with by Andrew Plotkin (although it was
not clear that he meant that this as applied to Rameses).

The notion that the interaction in Rameses lies in the ability
of the player to control info-dumps was what I was thinking of,
since that was the only publically claimed "interactivity" I
was aware of at the time, and one that had been mentioned by
one of the leading authors of IF (and possibly agreed to by
another).  At the time his review was posted, the analogy to
footnotes hadn't struck me, so I didn't comment on it then, so
I ended up bringing it up a bit out of context.

The notion that Rameses is about the interaction of the player
and the PC I happen to have just responded to elsewhere in this
thread.

SeanB
