Newsgroups: rec.games.int-fiction
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From: iialan@iifeak.swan.ac.uk (Alan Cox)
Subject: Re: Shareware (was Re: Veritas hint needed)
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References: <3ufs2h$ohf@agate.berkeley.edu> <3uh2i7$95s@globe.indirect.com> <GDR11.95Jul19155927@stint.cl.cam.ac.uk>
Date: Thu, 20 Jul 1995 14:35:29 GMT
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In article <GDR11.95Jul19155927@stint.cl.cam.ac.uk> gdr11@cl.cam.ac.uk (Gareth Rees) writes:
>A paperback novel is about 5 in the UK.  Like novels, text adventure
>games are typically written by one person; there's much less text in a
>typical adventure game than a typical novel (40,000 words vs 100,000
>words); text adventures are much cheaper to produce than books (a floppy
>disk costs 0.40 or less, and it's even cheaper to distribute over the
>Internet).  So why aren't they about the same price?

How many books have you spent hours debugging to find that the error is in
the typewriter and the makers wont fix it but insist you uprade...

How many adventure games sell as many copies as a book ?

Alan

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