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From: kennedy@kennedy.bridgewater.ne.hcc.com  (John W Kennedy)
Subject: Re: Zork II Questions
Message-ID: <1995Jul19.160531.10050@hcc.com>
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References: <3uhrsp$chb@newstand.syr.edu>
Date: Wed, 19 Jul 1995 16:05:31 GMT
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In <3uhrsp$chb@newstand.syr.edu>, satuzlak@mailbox.syr.edu (Ayse) writes:
>
>I gave the painting to that gnome.

Wrong move.  If you even so much as _meet_ a gnome in Zork II, it means you've
already blown the game; the gnome just gives you a way to keep on playing, if
you feel like it.  (This is left over from the original combined-Zork game at
MIT, which had no SAVE feature.)

>How do I move the menhir?

Later.

>How do I get the red sphere without killing me or the robot?

I don't recall, precisely, but you're on the right track.  It's not especially
tricky.

>What's with the box with the oblong hole?

It's a safe that someone started to break into.  Maybe you can finish the job.

