Newsgroups: rec.arts.int-fiction
Subject: Re: [Inform] Messages on the first turn
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From: kaf03@uow.edu.au (Kenneth Alexander Finlayson)
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Date: 21 Sep 2001 18:25:26 +1000
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velde@bigfoot.com (Jaap van der Velde) writes:

>On 19 Sep 2001 16:01:21 +1000, kaf03@uow.edu.au (Kenneth Alexander
>Finlayson) wrote:

>> If I use a daemon or each_turn, no message is printed until the player has
>> taken their first action.

>Why not create a function and call it both from
>initial and from each_turn?

Because that would (I think -- I can't check this at the moment) print
the messages after the opening text. I would like the messages to be
printed after the room is described for the first time. (And on every
subsequent turn.)

Thanks anyway,
Ken
--
This reviewer once thought Gilligan's Island was a clever and funny
television show. Then he turned seven.
                         -- Tony Davis, writing about "Gilligan's Island"
