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From: buzzard@world.std.com (Sean T Barrett)
Subject: Re: What's missing from other IF systems?
Message-ID: <GJ0My4.1Ay@world.std.com>
Date: Sun, 2 Sep 2001 03:27:40 GMT
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Xref: news.duke.edu rec.arts.int-fiction:91948

David Betz <dbetz@xlisper.mv.com> wrote:
>Actually, AdvSys predates AGT or GAGS and was even available for CP/M. It
>was never used much because I didn't do a very good job of documenting it or
>supplying a decent sample game. It also used Lisp syntax (like ZIL used by
>Infocom) and some people don't like Lisp.

AdvSys was cool enough that I worked pretty hard on developing a
game with it; I seem to recall rewriting a bunch of the world
model though (maybe container stuff, I was doing vehicles and
some wacky robot stuff). But then I ran into the size limit for
the PC DOS version, and I didn't know that source was available,
so I ended up reimplementing it from scratch with 2 or 3x the size
limit (it partitioned the data into several sections, so I gave
each one its own 64K chunk)... I forget why I never finished the
game at that point, either because I hit the new limit, or because
I got sucked into MUDs...

I seem to recall noticing some reference to AdvSys in Return to
Zork, possibly a string somewhere in the executable, as if some
version of it was being used there?

SeanB
