Message-ID: <3A85E021.94881484@attglobal.net>
Date: Sat, 10 Feb 2001 16:43:14 -0800
From: Chip Hayes <jwhayes@attglobal.net>
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Subject: Re: [Inform] ASCII graphics and Font 3
References: <3A76499F.4BC975B4@attglobal.net> <95cesu$err$1@neptunium.btinternet.com> <964b5g02rl0@enews1.newsguy.com>
Content-Type: text/plain; charset=us-ascii; x-mac-type="54455854"; x-mac-creator="4D4F5353"
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Xref: news.duke.edu rec.arts.int-fiction:83273

Ah, that's what I was after.  Thanks.

Now... how does one access the header info from your code? :-)

David Turnbull wrote:

> > I'd suggest asking the user at the start of the game whether they'd like
> > full graphics or plain text. If they request graphics you can assume
> > the display is wide enough to show font 3 graphics.
>
> You should be checking byte 21 of the header "Screen width (characters)"
> instead of making assumptions about the width of a sceen.
>
> -david

