Newsgroups: rec.arts.int-fiction
Subject: Re: [announce] A D E -- a game writer's toolkit for Windows
From: gdighton@geocities.com (Garth Dighton)
References: <3a366761.519987@news.actrix.gen.nz> <3a36f9da.1065539@news.nu-world.com> <3a380cb3$1_5@goliath2.newsfeeds.com> <3a381ab4.814071@news.nu-world.com> <919cr8$qfm$1@nnrp1.deja.com>
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Date: 14 Dec 2000 13:58:04 -0600
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sgnz@my-deja.com wrote in <919cr8$qfm$1@nnrp1.deja.com>:

>In article <3a381ab4.814071@news.nu-world.com>,
>  lac@nu-world.com (Lelah Conrad) wrote:
>> On 13 Dec 2000 17:56:35 -0600, gdighton@geocities.com (Garth Dighton)
>> wrote:
>>
>> >As nearly as I can tell from reading the manual, Alan does not
>support the
>> >GEORGE, GET KEY syntax used in most of the other parsers to give
>commands
>> >to NPCs. Is my impression correct, or not?
>>
>> Yep.  You're right, at least as far as I can tell.  (I'm no expert, I
>> just use the system.)   You can do some crazy workarounds in specific
>> cases but it's a lot of work.
>
>Player commands in Alan games must start with a verb. So to allow the
>player to order an NPC (non-player character) to do something you'd
>have to define verbs like tell <npc> to <action> <object>
>eg: "tell george to get key"
>

Can this be done? I mean, does Alan allow you to specify a verb as one of
the parameters in a SYNTAX statement?

E.g.,
SYNTAX command_npc = 'tell' (actor) 'to' (action) (object)

Or do you have to create a different verb for every command?

SYNTAX command_get = 'tell' (actor) 'to' 'get' (object)
SYNTAX command_drop = 'tell' (actor) 'to' 'drop' (object)

and so forth?


It seems that both of these solutions are rather ugly to me, especially on
the player (which is why I always liked the ACTOR, ACTION OBJECT syntax).

--
Garth Dighton


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