Newsgroups: rec.arts.int-fiction
From: JSwing@nospam.wport.com (JSwing)
Subject: Re: Design question: how would you give the illusion of a journey?
References: <3a38f7c9.12372181@news.demon.nl> <slrn93glop.bg.jcmason@xenocide.slack>
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In article <slrn93glop.bg.jcmason@xenocide.slack>, jcmason@uwaterloo.ca (Joe Mason) wrote:
>In article <3a38f7c9.12372181@news.demon.nl>, Gadget wrote:
>>This is something I've been asking myself ever since I started to
>>write games in Basic back in the eighties: How would you give the
>>player the feeling he is on a long journey, rather then in a limited
>>'arena' that most games have?
>>
>>If you remember Melbourne House's take on the Hobbit, you also know
>>that game tried to tell the story of Bilbo's journey to the Dragon's
>>lair in only two dozen locations. This did not work for me.
>

Create a vehicle to go from A to B and pack it full of crying children.
Always makes my travel seem like an eternity.

:)

JSwing
