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Date: Fri, 08 Dec 2000 09:53:00 -0700
From: Jasper McChesney <jasperm@student.umass.edu>
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Subject: Re: FUDGE as an IF system
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pblock wrote:
>
> FUDGE is flexible to a fault, in this respect, not having a solid set of
> rules, but a collection of concepts that the player (GM) has to assemble
> him/herself.  It shouldn't be too difficult to figure out a set of rules,
> using FUDGE as a guide, that would work well for IF purposes.

True enough.  I should probably apologize for seeming (at times) so
against this idea.  I have a bias though, which is many years of
creating my own RPG systems (not that I want to appear to be up on
some high horse -- that's just where I'm coming from).  Thus, to me,
FUDGE is not of too much use, but don't let that spoil it for you :)


So, about this idea of persistent characters, has anyone else checked
out Eamon since I mentioned it?  I always wished that a new, up-to-date
system like this existed (with a more complex parser and better
compatability).  I don't know much about savce game formats, so maybe
someone could tell us if TADS or Inform could be used to do this.  It
would sure be a great project.
