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Date: Tue, 05 Dec 2000 20:27:16 -0500
From: Peter Ciccolo <pciccol@attglobal.net>
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Subject: Re: Will IF gamers not support this style?
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"Matthew T. Russotto" wrote:

> In article <3A2957D4.4D5D046B@attglobal.net>,
> Peter Ciccolo  <pciccol@attglobal.net> wrote:
> }
> }
> }Yes. Infocom released Journey, which is still available in some of their
> }collections.
> }It was a strongly "classical" role-playing type game (stats, mana, fantasy,
> }etc.),
> }where the party split up at several points.
>
> No stats.  No mana.  Little combat.  Journey was pretty much IF.

Hmm. It annoys me that I wrote the above, considering that I actually
played Journey. True, it had no stats. I don't know where I got that from.
It did however have a spell system where each spell consumed a certain
amount of four or five substances, each corresponding to an element.
You collects these substances, which I'm pretty sure (not that that means
anything, as the above indicates) were called mana. The combat was infrequent,
but it dod require a little stratedy.

