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From: chidder@fred.aurora.edu
Subject: Re: "In The End" -- the point?
Message-ID: <32AC4FDD.4CC5@fred.aurora.edu>
Date: Mon, 09 Dec 1996 12:43:57 -0500
References: <19961207194400.OAA21313@ladder01.news.aol.com> <32A9DC17.BB8@fred.aurora.edu> <staff.0dva@rabbit.augs.se>
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> In article <32A9DC17.BB8@fred.aurora.edu>
> chidder@fred.aurora.edu writes:
> 
> >   I didnt care for the game itself, partly I think, because of its
> > depressing nature(If I may ask, why?  Why not try to create an
> > atmosphere of ROmance, or Joy?) and, at least for me, I think
> 
> Perhaps because life isn't all about romance and joy. Actually those things
> seem to be getting less common...
>
  No, just a little harder to recognize when you find them.

 
> Why can't i-f be about things that are bad or depressing? A lot of music
> (at least music I listen to), poetry and other such things deal with those
> emotions regularly.

  Oh it can in general.  That particular approach doesnt work for me 
however- I use fiction(static and interactive) as an escape from things
that are bad and depressing; thus, I am far more likely to skip, or
skim only fiction that is bad and depressing. . . 

 That being said, any chance of you releasing your source code?  Having
great difficulty designing NPC's, myself, Id love to see how you made
yours work..as you had the most detail of any game I was able to play...

(But I was unable to play over half the games, so blame the 'puter
not me for missing 'Small World' and 'Kissing the Buddhas feet'<g>)

Chidder

