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From: erkyrath@netcom.com (Andrew Plotkin)
Subject: Re: Scoring implementation
Message-ID: <erkyrathE2InH2.78o@netcom.com>
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Date: Mon, 16 Dec 1996 17:05:26 GMT
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Allison Weaver (aweaver@nova.umuc.edu) wrote:
> I don't think the question really concerns the use of 'bad' language or
> 'shocking' situations.  Rather it concerns - how can you know ahead of
> time that these things are in the IF when one would rather not be exposed
> to them.  Bob can correct me if I'm misrepresenting his position.  I
> know I have to really consider what I read before I will recommend a book
> for my elderly parents or a friend's child.  I don't consider that
> prudish, just considerate of their feelings.

To quote myself, from earlier: I'm certain you noticed that I used "Damn 
[it]" in the *first* screen of _So Far_. (Emphasis mine. :-)

The tone should be established in the introduction. 

(I honestly don't remember whether I used "damn" anywhere else in the
game, but I would have. On the other hand, "fuck" would certainly have not
fit in with the style I used.)

You know, much as people complain about the inaccuracy of book cover art,
it serves one purpose effectively: it tells you what kind of book you're
holding. IF with book covers would be a lot easier to figure out. 
Unfortunately, not too many of us have IF programming skill *and* writing 
ability *and* artistic pretensions...

In the meantime, we rely on reviews and the introduction.

--Z


-- 

"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the
borogoves..."
