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From: erkyrath@netcom.com (Andrew Plotkin)
Subject: Re: Preaching to the pews
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Date: Sun, 8 Dec 1996 22:38:36 GMT
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Avrom Faderman (avrom@Turing.Stanford.EDU) wrote:
> >I've certainly tried to hit ideas about morals about my own work. I 
> >haven't been accused of being preachy, possibly because I'm so 
> >obfuscatory that nobody can figure out what I'm preaching. :)

> Spoilers for So Far...


> This is interesting.  I've played "A Change in the Weather," "So Far,"
> and "Lists and Lists," and finished all but the first, and I have to
> admit that I didn't notice this (I assume you weren't talking about
> "Lists," unless the moral issues were _very_ obscure).

Heh, correct.

> Well, that's not quite true.  You certainly _touch_ on moral issues in
> "So Far," for example in [crawling, cramped], but the game provided,
> for me at least, no clear answer.  I didn't have the feeling when I got
> out of [crawling, cramped] that I had been rewarded for morality, or
> even that the game necessarily thought I had. 
> [...] it's
> closer to a _declaration_ than a _puzzle_;  the player doesn't have to
> figure out that injustice had occurred (or that it hadn't, if that was
> your claim) to progress.

Hm. I see your point, but I wasn't specifically *avoiding* making moral 
puzzles; it just came out that way. I guess I should put one in some 
future game and see what people think.

--Z

-- 

"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the
borogoves..."
