Newsgroups: rec.arts.int-fiction
Path: nntp.gmd.de!news.ruhr-uni-bochum.de!news.rhrz.uni-bonn.de!RRZ.Uni-Koeln.DE!news.dfn.de!scsing.switch.ch!swidir.switch.ch!in2p3.fr!oleane!plug.news.pipex.net!pipex!tank.news.pipex.net!pipex!howland.reston.ans.net!swrinde!newsfeed.internetmci.com!in2.uu.net!eskimo!blane
From: blane@eskimo.com (Brian Lane)
Subject: Re: Game prologues and introductions
X-Nntp-Posting-Host: eskimo.com
Message-ID: <DJADMF.DID@eskimo.com>
Sender: news@eskimo.com (News User Id)
Organization: Nexus Computing
X-Newsreader: TIN [version 1.2 PL2]
References: <1995Dec5.175119.25402@lamont.ldgo.columbia.edu>
Date: Fri, 8 Dec 1995 21:13:27 GMT
Lines: 26

Michael S. Phillips (mike@lawlib.wm.edu) wrote:
: Alright, I've been working on a medium-length game for a little while 
: now, and things are starting to fall into place ("When it's done").

  Mine will be finished as soon as I start writing it :>

: Anyways, I was wondering if people had strong opinions on whether it is 
: worth the effort to 'lead the player' through the introduction.  Since 
: the game begins in an isolated area with a hunt/find and a simple puzzle
: in order to progress to the remainder of the game, it would make sense
: to (for instance):

  Personal response: Akk! Ick! Phooey! Lead ME throught a game. Never in
your life! (Ok, I have used Invisiclues once or twice, but I was young
then...)

  For someone who has never played IF, or for younger players this would be
great. If you do it, I would make it optional, and add a question at startup
that would allow the player to select their level of help.

   Brian
-- 
---------------------------------------------------------------------------
blane@eskimo.com                      | Finger for PGP key
http://www.eskimo.com/~blane          | Privacy, Security, and Electronics
ftp://ftp.eskimo.com/~blane           | Misc. Interesting files
