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From: mike@lawlib.wm.edu (Michael S. Phillips)
Subject: Game prologues and introductions
Message-ID: <1995Dec5.175119.25402@lamont.ldgo.columbia.edu>
Keywords: Game prologues
Sender: msphil@skaro.lawlib.wm.edu (Michael S. Phillips)
Organization: Marshall-Wythe Law Library
X-Newsreader: xrn 8.01
Date: Tue, 5 Dec 1995 17:51:19 GMT
Lines: 30

Alright, I've been working on a medium-length game for a little while 
now, and things are starting to fall into place ("When it's done").

Anyways, I was wondering if people had strong opinions on whether it is 
worth the effort to 'lead the player' through the introduction.  Since 
the game begins in an isolated area with a hunt/find and a simple puzzle
in order to progress to the remainder of the game, it would make sense
to (for instance):


THE START
You are standing in the front hall of your family's home.  There is a 
table in one corner.

A canteen is on the table.

[Since your goal is to reach the Great City through the Untamed Wilds,
having a water supply along would be a good idea.  Maybe you should pick
up the canteen.]

What are you doing?
>


Such an option would, of course, be easily disabled (and no, I wouldn't
make the verb 'idiot mode off').

Do y'all think it's worth the effort to fiddle with it?

    Mike Phillips, mike@lawlib.wm.edu
