Why Pout?: Changelog

This lists all the changes the author(s) of this game made to it in
the course of IFComp 2024, in their own words. (May contain spoilers.)

September 1, 2:31 PM (UTC)
  9/1/2024 bug fixes

  Cheat item improvements:
  --cheat item no longer used up if its suggested available solution
  is something you guessed before but weren't ready to execute yet
  --cheat item now rattles (not just stays silent) if you are in a
  room with something to do, but you can't do it yet
  --switched a few rows in table of puzzle solutions, so trickier
  puzzle comes first, to maximize the cheat item's value

  Game text improvements:
  --removed debug text that sometimes appeared in jump-ahead cheat
  --some conjugation cases with multiple companions "a and b follows
  you north" fixed
  --maximum possible remaining score, not tracked at all in the
  initial submission, is now tracked properly
  --Haze/main hub room rearranged print order of exits, with current
  companions pushed to the bottom for continuity/readability
  --scenery item removed in Haze/main hub room after solving first
  puzzle makes it superfluous
  --to jibe with the narrative, an item briefly appears in inventory
  before climbing to the Haze/main hub room

  Miscellaneous improvements:
  --walkthrough tweaks
September 1, 5:10 PM (UTC)
  --fixed bug for missing THINK text in room below hub
  --fix in non-game-specific code also fixed excess THINK text for the
  ache you get later
  --fixed regression bug: 9/1/(a) update's reorganization of hub exits
  forgot to mention DOWN when it was there
  --forgot to mention 9/1(a) also fixed double appearance of "score
  went up/bonus points went up"
September 2, 11:08 PM (UTC)
  9/2/2024 updates
  --fixed case where homonym rule was in the wrong main table row (the
  right rule was absent, so I wrote it in, too)
  --renamed wbase.txt to walkthrough.txt, since wbase.txt was
  originally meant to fork to walkthrough.txt and walkthrough-
  full.txt, and I've opted not to give a full walkthrough
  --better cluing of approximately how close you are to the tricky
  point at/near the end on reject
  --war pawn's description tuned up
  --CSS issue on web version fixed so cursor doesn't bleed into
  Parchment link
  --forgot to mention in 9/1(b): wow, people finding bugs <2 hours
  after release, nice work!
September 3, 1:31 PM (UTC)
  9/3/2024 AM updates

  --clarified in-game that using cheat/warp item doesn't lock out best
  ending

  --there are now 3 levels of rejecting cheap/warp item usage (nothing
  here, nothing here you can guess right now, something here you can
  guess but not succeed at)

  --implemented +1/+2 in right hand status line, with explanation of
  what it does after first THINK

  --trivial text cleanup

  --big ZIP binary now contains source code (except for redacted best-
  ending test code)
September 4, 8:30 PM (UTC)
  --optional room puzzles now always disappear when solved
  --clarified in-game that (lack of) progress in optional room doesn't
  lock out best ending
  --added THINK note for command that needs prep (in optional room)
  --crude orc description/appearance improved based on game state
  --earls in optional room now have synonym when appropriate
  --room-specific "can't go that way" messages were polished
  --note everywhere a point-scoring activity causes room name to
  changes in game text, not just header
  --fixed trivial typos including one "if X is false" that should've
  been "if X is true"
September 8, 12:34 AM (UTC)
  --zapped THINK text for bonus-point reject at end of game
  --redcated room name you hadn't visited in "to say here-in of (rm -
  a room)"
  --more granular text banches explaining optional area/cheat item use
  doesn't affect best ending
  --specific text added for 2nd puzzle close guess
  --tweaked logic and text for rules to determine if certain puzzle
  solutions can work yet ("pre-" rules)
  --added PNG map
September 26, 11:20 PM (UTC)
  9/26/2024 updates (1.12)
  --added responses to very-close-to-right guesses
  --bug fix where trying to solve 3 puzzles after solving them gave
  "can't do this yet"
  --inventory small bug fixes with one item printed twice (the ache)
  and other trivia
  --game text clarification for locations and can't go that way
  --added response for manipulating stalk (good guess) and first
  room's name
  --changed duplicate nudge at start
October 3, 6:32 PM (UTC)
  --new option to say "your party of 3+" instead of listing them out
  --T/talk to, with object or not, now more accurately guesses whom
  you'd like to talk to, with text for formerly silent NPCs as well
  --Inventory now has header and footer that change slightly as the
  game progresses. Also a custom "you are carrying" message.
  --fixed typos and trivial logic errors for when conditional text
  should appear
  --trivial shortcuts for VERBS command
October 5, 11:41 AM (UTC)
  --EAT CAKE no longer gives "inedible." Replaced default Inform EAT
  behavior. (Thanks Wolfbiter!)
  --credits and companion reporting tweaked
