Ferryman's Gate Walkthrough

It would be too tedious to give a play-by-play walkthrough, but hopefully this will help. 

# HINTS

To get Rudolf out of his room --> Turn the radio on in the Music Room.
To get the plate from Charlie --> Give him the mouse from the Spare Room.
To get the key for the copper panel (utility closet) --> Dig in the forest path
To see in the cavern --> Turn on flashlight (find in Charlie's dresser)
To raise the utility closet --> "press 3"
To unlock the dresser --> Use small key from silver box (find in Cavern)
To navigate the maze of tunnels --> "release" the map using the chests & plates in the Enchanting Room
To unlock enchanting room --> put comma key in the correct keyhole in the map room

# PLATES

Location of plates
In the fireplace in Den
In the refrigerator
In the dresser of your room
On Rudolf's table
Charlie's pocket
In the reflecting pool
In the hole (in the wall) of The Garden Wall (behind the Bench Nook)
On the ground In the Forest
In the Cavern
In the desk in the Empty Room
In the wardrobe in the Spare Room
In the Enchantment Room

To release the map
Plates A, I --> white chest
Plates B, G --> red chest
Plates H, F --> black chest

To bind the iron key
Plates E, L --> white chest
Plates D, K --> red chest
Plates C, J --> black chest

# CAVE MAZE

To navigate the cave maze, use the map.
If the map is unclear, the cave may be navigated thus:

Cavern: e (enter tunnel) --> right --> left --> left --> down

To return, type "back" repeatedly.



# EASTER EGGS

Enter the wardrobe in the spare room
Try flushing the toilet in the downstairs bathroom
Enter the black gates (But know there's no turning back -- "undo" doesn't work)
Type xyzzy
