[Identity] ; Application name. ; If this is set, authorName must also be set. appName = Enceladus ; Author/organization name. ; If this is set, appName must also be set. authorName = Robb Sherwin [Display] ; Start in fullscreen mode. ; true or false. fullscreen = false ;fullscreenWidth = 100 ; Maximum display width in fullscreen mode. ; The value is in pixels. ; fullscreenWidth = 900 ; These two values allow you to set an aspect ratio to limit the width of the ; game's output when in fullscreen mode. For a 4:3 ratio, you would set ; "widthRatio = 4" and "heightRatio = 3". Any ratio is possible, but the most ; common ones are 4:3, 5:4, 16:9 and 16:10. Use the one for which your game ; was designed for. Most games are created with a 4:3 ratio in mind. Using a ; modern widescreen monitor for those would result in extremely long lines of ; text, which is why this setting exists; it ensures that your game will use a ; 4:3 ratio even when running on a widescreen monitor. ; ; Note that if an aspect ratio is set, fullscreenWidth should not be set, as it ; would override the ratio. ; ; Setting either of these values to 0 disables aspect ratio correction and the ; game will output to the entire screen. ; widthRatio = 16 heightRatio = 9 ; Hide the menu bar. ; true or false. hideMenuBar = true ; Left/right margin in pixels. marginSize = 5 ; Size of proportional-width font. ; The value specifies a point size, not pixels. propFontSize = 16 ; Size of fixed-width font. ; The value specifies a point size, not pixels. fixedFontSize = 10 ; Use a bilinear filter when scaling images. ; true or false. imageSmoothing = true [Media] ; Pause audio when application loses desktop focus. ; true or false. backgroundPauseAudio = true