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PART 1, PERSONALITY TEST
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Secretly, the rooms are all linked south-to-north. So, to get the path you want:

1) 4 options:
- Choose LOVE (to enter GUIDE THE GENERATIONS)
- Choose LITTLE (to enter TO CHEAT DESTINY)
- Choose NONE (to enter BY THE FATEWEAVER'S HAND)
- Choose ANY (to enter RAIN HOLY FIRE ON THE ENDBRINGERS)
2) Go North
3) Go North
4) Go North
5) Go North
6) Go North
7) Go North
8) Go North
9) Go North
10) Go North

If you tie between any two paths, you will enter a screen where you can manually choose a path.

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INTERLUDE, LIMBO
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After reaching an ending in any route, you will enter LIMBO, where you will see a summary of your progress. To try another path, DO NOT CLOSE THE GAME OR TYPE RESTART. Instead:
- Type "Choose PATH" to skip re-taking the personality test
- Type "Choose RETAKE" to take the opening personality test again

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PART 2, GUIDE THE GENERATIONS
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Your objective is to obtain three items:

Solar-Activated Divination-Grade Crystal
Heat-Treated Water Elemental Core
Water-Treated Fire Elemental Core

First, we will take the relevant items, then we will craft them into what we need.

EXPERIMENTAL STORAGE:

1) Open 2
2) Take Water
3) Take Fire
4) Take Quartz

CRYSTAL CRAFTING:

1) Go West (to the INTRAPLANAR PORTAL ROOM)
2) Go South (to the OBSERVATION DECK)
3) Wait
4) Wait

The second WAIT is only required if you chose the CHUNK OF SHINING QUARTZ instead of the DIVINER'S CRYSTAL BALL. Either works.

ELEMENTAL TEMPERING:

1) Go North (to the INTRAPLANAR PORTAL ROOM)
2) Go West (to the INTERPLANAR PORTAL ROOM)
3) Go North (to the VOLCANO)
4) Put Water in Lava
5) Take Water
6) Go South (to the INTERPLANAR PORTAL ROOM, to prevent burning)
7) Go South (to the LAKEBED)
8) Go North (to the INTERPLANAR PORTAL ROOM, to prevent drowning)

HANDING EVERYTHING IN:

1) Go East (to the INTRAPLANAR PORTAL ROOM)
2) Go North (to the COMMS ROOM)
3) Choose DONE

EXTRAS:

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SUNSET
---

Following the instructions above exactly reveals an extra scene where The Watcher talks a bit before the End of All Things.
- Finishing ~20 turns slower than that is still successful, but you don't get the extra scene.
- Finishing ~40 turns slower than that causes you to fail and have to re-do the puzzle, but faster.

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GO BOOM
---

In EXPERIMENTAL STORAGE:

You get an achievement for dying to the vial that explodes if you move it.

1) Take Vial

or...

1) Take All

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PART 3, TO CHEAT DESTINY
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The most direct way to take The Bad Blood is to solve the vent maze, to the west.

1) Go West (to Vent 1)
2) Go North (to Vent F)
3) Go North (to Vent 7)
4) Go North (to Vent 5)
5) Go North (to Vent A)
6) Go North (to Vent D)
7) Go East (to Vent C)
8) Go East (to Vent 9)
9) Go East (to Vent B)
10) Go East (to Vent E)
11) Go South (to Vent 2)
12) Go South (to Vent G)
13) Go South (to the HAZARDOUS MATERIALS ROOM)
14) Take Blood
15) Go North (to Vent G)
16) Go North (to Vent 2)
17) Go North (to Vent E)
18) Go West (to Vent B)
19) Go West (to Vent 9)
20) Go West (to Vent C)
21) Go West (to Vent D)
22) Go South (to Vent A)
23) Go South (to Vent 5)
24) Go South (to Vent 7)
25) Go South (to Vent F)
26) Go South (to Vent 1)
27) Go East (to DREAD HORDE SHRINE TO RAMERA)

Here is the full map of the vents. Adjacent vents link to each other, and "W" is the room you are looking for. Use a text editor with standardized character width for the best results.

-dc9be
-a-8-2
-563-g
47-  W
-fh
-1-

In other words:
- Go West to start the maze
- Go as far North as possible
- Go as far East as possible
- Go as far South as possible
- Take The Bad Blood
- Go as far North as possible
- Go as far West as possible
- Go as far South as possible
- Go East one more time to finish the puzzle

EXTRAS:

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USELESSNESS
---

Go North from the starting room, then Choose AUTHORIZED, Choose SUBORDINATE, then Choose SHROUD. Then, wait 25 times and the path will be complete. Careful, The Shroud will be a bit annoyed if you do this...

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PART 4, BY THE FATEWEAVER'S HAND
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First, you need to get to the CONTROL dialog option.

1) Choose AID
2) Choose NIGH

Then, you can use it to go to the Frozen Spire.

1) Choose CONTROL
2) Choose TOWER

From there, you are trying to find the WORLD dialog option.

1) Choose PERSPECTIVE
2) Choose OBJECTTIVITY
3) Choose WORLD

After confronting The Fateweaver, you need to pick the correct sequence of options to complete the route:

1) Choose MERCY
2) Choose JOIN ME

EXTRAS:

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NOSY
---

Choose LOVER or BELOVED to hear a bit more than you probably needed to know about The Fateweaver's favorite person.

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SALVATION
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Choosing SALVATION at any point grants an extra achievement. You also get this achievement if you Choose ABANDON EVERYTHING instead of JOIN ME in the final dialog option.

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PART 5, RAIN HOLY FIRE ON THE ENDBRINGERS
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There is a way to beat the route on the first try:

SKY ABOVE THE LIGHT BRIDGE

1) Stab Bumbling
2) Stab Spiky
3) Stab Spotted
4) Stab Grinning

SHORESIDE NEST

1) Stab Juvenile
2) Stab Juvenile
3) Stab Massive
4) Stab Massive
5) Stab Massive
6) Stab Baby

(Yeah, you have to kill the baby dragon. :\)

CASTLE IZALITH

1) Stab Ash
2) Stab Ash
3) Stab Ash
4) Stab Ash
5) Stab Ash

EXTRAS:

There are no bonus achievements for this route, aside from the standard progression ones for reaching the second and third areas. There is unique text for dying/running out of time in different places, though! In fact, those unique bits of text are all over the place in all of the routes. :)

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PART 6, MOON'S LAMENT
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***Death is permanent in this section! Be warned!***

You can use the "undo" command to go back a few steps, but if you get into a multi-round combat, you will likely run out before you get back to the beginning of the fight.

(6a) The Hand of Fate

First, we'll assume that you have not grinded for much experience in combat. In that case, The Hand of Fate fight is likely impossible for you. So, we will avoid it!

1) Choose REASON
2) Choose GOODNESS
3) Choose CONVINCE
4) Choose BENEFIT
5) Choose REBUILD (or Choose RELOCATE)

If you have two decently levelled single-target combat skills, try "Choose WRATH" at the start of the area instead. Then, alternate between the two chosen skills.

e.g.

1) Choose WRATH
2) Stab Hand
3) Blast Hand
4) Stab Hand
5) Blast Hand...

etc.

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VENGEANCE
---

Dying in combat with The Hand of Fate results in a unique death cutscene.

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POP QUIZ
---

If you choose these options instead...

1) Choose REASON
2) Choose GOODNESS
3) Choose CONVINCE
4) Choose CONTINGENCY

... The Hand of Fate will give you a little quiz about The Fateweaver. Good luck!

(6b) The End of All Things

You get to choose your ending here. Here are the commands to make it through them (with minimal spoilers) in order:

CONSTRUCT
- Choose SWEETWATER
- Choose SPINES
- Choose SHIELD
- Choose FINISH (and don't make a typo!)

FLUTTER
- No further commands are needed.

DISTRACT
- Stab Rituna (or any other single-target attacking skill) every round. For best results, use the same skill every time.

ATTACK
- Stab Rituna (or any other single-target attacking skill) every round. For best results, use the same skill every time.

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AN UNCEREMONIOUS END
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Losing the combat in DISTRACT/ATTACK or choosing the wrong option(s) in CONSTRUCT causes a separate death cutscene.