Awakened Deeply: Changelog

This lists all the changes the author(s) of this game made to it in
the course of IFComp 2024, in their own words. (May contain spoilers.)

September 2, 12:25 AM (UTC)
  Updated jump mechanic and commands for some puzzles. Some commands
  for jumping/getting on things was not clear enough for players in my
  opinion.
September 2, 2:58 PM (UTC)
  Made commands of checking something for a puzzle easier to
  type/understand as an option for the player.
September 3, 2:47 AM (UTC)
  Updated puzzle to be more friendly with verbiage for players.
September 4, 3:57 PM (UTC)
  Updated first puzzle to not allow an unwinnable scenario that I did
  not consider.
September 6, 1:41 AM (UTC)
  Updated large puzzles to have more intuitive commands for entry by
  the player.
September 6, 4:28 AM (UTC)
  Updated commands to be more user friendly on a puzzle.
September 6, 4:57 AM (UTC)
  Updated more commands to help players with any difficult puzzle
  sections on the final puzzle.
September 6, 5:06 AM (UTC)
  Spelling error corrected on last upload.
September 7, 5:16 AM (UTC)
  New commands added to help players.
September 7, 5:39 AM (UTC)
  New commands uploaded to new file.
September 7, 3:39 PM (UTC)
  Updated commands and scenery in rooms.
September 8, 2:45 AM (UTC)
  updated jump command
September 9, 12:18 AM (UTC)
  Provided slight hint for largest puzzle in game. Players seem to be
  struggling slightly with the final puzzle.
October 1, 7:13 PM (UTC)
  Fixed potential game breaking bug.
