The Apothecary's Assistant: Changelog

This lists all the changes the author(s) of this game made to it in
the course of IFComp 2024, in their own words. (May contain spoilers.)

September 1, 2:10 PM (UTC)
  - Re-fixed some badly-broken code that had been accidentally
  reintroduced in the pre-deadline build
  - Bits of missing text added back in from that same error
  - Minor text corrections/edits, fixed some unclear segments
  - Fixed spacing issues in certain passages
September 1, 11:22 PM (UTC)
  Added a disclaimer for players whose browsers don't reliably store
  save files
September 2, 5:18 PM (UTC)
  Small text changes for clarity and flow, typo fix
September 3, 4:25 PM (UTC)
  - Small code fix - Added a note and started making minor adjustments
  so that players who start the game late don't get locked out
September 3, 5:28 PM (UTC)
  Clarified a point that was causing players to miss content
September 8, 11:05 PM (UTC)
  - Attempted a fix for a bug that was affecting certain
  platforms/browsers - Adding some clarification to a game mechanic
September 9, 5:35 PM (UTC)
  Added an FAQ to address points that might be unclear
September 23, 5:42 AM (UTC)
  Fixed small text inaccuracies, added more ways to get hints for the
  cryptic clues
September 23, 8:18 PM (UTC)
  Very small text improvement in a key scene
September 26, 6:05 AM (UTC)
  - Small changes to informative text
  - Made scroll bars more visible
  - Finalized a path that prevents people who start playing close to
  the deadline from getting stuck
September 29, 3:43 AM (UTC)
  - Typo fixes
  - Made it easier to tell when post-comp actions have been exhausted
September 29, 3:49 AM (UTC)
  - Fixed a line break issue accidentally introduced in the previous
  update
September 30, 4:36 AM (UTC)
  Added a small clarification to the FAQ about the number of shifts
  that can be worked each day (between 1 and 3)
